6/17/2023 0 Comments Battle group 2 game![]() ![]() When I first took control of the command ship, I didn’t know if I could handle it. I do have to warn you about motion sickness, though. Unfortunately, it doesn’t seem like there’s a way to tell your AI ships to turn in a similar manner-an oversight I hope is corrected, or perhaps an option I’m missing. This helps with positioning, and turning your stronger shields towards incoming fire. If you want a little more direct control of the action, you can grab the yoke of your command ship, and issue direct commands-like you’re directly piloting it. ![]() I wish the time to kill enemy ships was a little shorter, but as it is now, it feels like you’re really two huge vessels duking it out. Each ship comes equipped with a shield that isn’t’ just a bubble, but has front, left, right, and back areas that each have their own power. These ships are tough-even the smallest ships can take a surprising beating. There is a lot of strategy to BattleGroup VR, and there’s lots of time to employ it. Selecting ships and giving them move orders is as easy as clicking the ship, and clicking the part of space you want them to be in. Some of the learning curve associated with learning a 3D camera is removed, too-you are the camera. You can resize the map, and select objects using the grips and trigger respectively, and it’s so intuitive I think I was doing it before the tutorial finished explaining it. I played on the Index, and my experience with this map was great. You also can choose different captains, each with stats that you can assign, and sometimes with unique abilities.īattleGroup VR’s action takes place around you, sure, but you do most of the controlling via a small battle grid. From the large Battleships, to smaller torpedo ships, there is a whole range of weaponry, electronic warfare, and other tricks to use against your enemies in battle. The fleet you assemble is, of course, full of a diverse range of different classes of ships. Though managing your fleet between missions takes time, and gives the enemy a chance to regain lost territory, so even rearming and hull repair takes on a risk reward aspect. While technically a real-time strategy game, playing through the campaign means you’ll have to work a while before you’ll have an entire fleet to command. BattleGroup VR is extremely immersive-even your bridge crew banters and comments as story events unfold. It’s probably going to be one of my forever-remembered virtual reality experiences. When I ran through BattleGroup VR’s tutorial for the first time, I was breathless when I was taken out of the tutorial room and put onto the bridge of the command ship for the first time–standing on the bridge watching my ship pump out rounds while pursuing the enemy combatant was unreal. You can witness battles that you’re orchestrating play out in extremely dramatic ways-and as your own bridge explodes around you in a Star Trek fashion. But I don’t think I would have come up with the idea of putting the player smack-dab into the action by putting them onto the bridge of the ship that commands the action. If you asked me how I would make a fully 3D strategy game work in virtual reality, I would probably come up with a lot of the stuff BattleGroup VR does well: using motion controls to move ships around a battlemap. BattleGroup VR follows closely in that tradition: taking spaceship real-time strategy and cleverly moving it into the VR space. ![]() Games like Half-Life: Alyx seem to take traditional genres into the VR realm using a few clever tricks to great success. But suffice it to say, virtual reality games are just finally finding their footing. ![]() There’s a few reasons for this, both technical and physical-something I won’t get into detail on right now. Virtual reality is a platform that hasn’t exactly fulfilled its promise. ![]()
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